Shaderaday 2017

I decided to challenge myself to make a shader a day on the 5th of November.
After working on only large scale projects in the demo scene I decided it would be good for me to make smaller creative pieces, it was also a great way to finally have the time to learn the ins and outs of things that I just didn’t have the time to tackle before.

To see animated versions pop over to Twitter
Big thanks to Tropical Trevor for allowing me to use his awesome demo making tool.

For the people not familiar with Shaders and Raymarching all the images on this page are made with GLSL shaders. No 3d models or 2d texture files are used.

Click the thumbnails for a larger version.