After taking a well deserved break from working on the Revision demo, I asked the rest of the team if they would like to work on another 64k demo I had in mind for Evoke 2017.
I put the basic storyboard together and the usual suspects all came together. Tropical Trevor had reworked major parts of the tool 65+, the rendering engine received a major overhaul, so it took a little while to get into again. You can check out an awesome explanation on Trevors web-page regarding the tools development and how it works.
We’re very happy with the final results and had an amazing time at the party.
You can stress test your GPU with the exe over at pouet or see the video capture on Youtube
So we went to Revision 2017 with the first 64k demo made by Poo-brain and we won.
It’s been 7 months of work with a small team and it totally paid off (though I would never want to work on a demo for 7 months ever again 😉
Lessons have been learned.
We have our first 64k toolset ( Tropical Trevor is the genius behind that one).
Massive shoutout to:
Tropical Trevor, Wurstgetrank, Glow, Beftex, Maikel , Punqtured, Virgill and Gopher (and dino ! )
Last but not least the amazing crew from Revision that make this possible year after year.
Pouet link for the exe